Showing posts with label canvas. Show all posts
Showing posts with label canvas. Show all posts

HTML5 Multimedia Development Cookbook Review

HTML5 Multimedia Development Cookbook
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HTML5 Multimedia Development Cookbook ReviewThis book offers a comprehensive look into the latest HTML evolution.
Easy to read and understand, even if you are new to HTML, they will guide you step by step and you will
find that creating a website is child's play! The clever tips and tricks throughout
the book are appreciated as well as the outside links offering further knowledge on the subject.

After all, if you're going to create a new website, why not do it right the first time! You'll
understand that a proper website will also give you proper
positioning in search engines and that is something you definitely want. As search engines are
constantly evolving, your way of coding evolves with it and this book covers it all.

It is fresh, new, smart and clean. It explains how much more flexible HTML5 is.
The bits of codes help understand the html transition to its new form. New attributes reduce the use of
Javascript, browser support and so much more.

It's a must read!HTML5 Multimedia Development Cookbook OverviewWritten in a cookbook style, this book offers solutions using a recipe based approach. Each recipe contains step-by-step instructions followed by an analysis of what was done in each task and other useful information. Web developers who value the need to stay ahead of the game. This cookbook will give you the edge with practical recipes for wielding this new technology immediately.

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HTML5 Geolocation Review

HTML5 Geolocation
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HTML5 Geolocation ReviewUpshot: Here is your intermediate guide to HTML5 Geolocation-centric APIs. Pros: Another straightforward O'Reilly intro to HTML5-like cutting edge hotness. Cons: None really. Code might change over time, so get the eBook for free updates.

If you need a quick introduction to Geolocation APIs available from Google, as well as ArcGIS, this is it. However this book is not for beginners. You should be very comfortable coding HTML or Javascript as the as there is lengthy code (not just snippets) to get this magic to happen. It is nice that the code that does the magic has been thoughtfully called out and explained by the author.
The author also does a nice job of outlining just *what* Geolocation is (it's not just a flat 2d map), what resources are available, as well as what resources can/need to be saved, and what you can do with that information. The breakdowns of the geo-specific code are very straightforward, and there is a LOT of code, so I recommend getting the eBook version.
Finally there's a section on marketing & privacy and whether that still matters to the younger generation --and how/why all this social network-spacial relationship stuff works in context.
This book is NOT for absolute beginners. But if you're already comfortable with HTML/Javascript, and SOME programming concepts, this book is a nice complement to HTML5 Up & Running by Mark Pilgrim.
Disclosure: I received the eBook download from O'Reilly for review purposes.HTML5 Geolocation Overview
Truly revolutionary: now you can write geolocation applications directly in the browser, rather than develop native apps for particular devices. This concise book demonstrates the W3C Geolocation API in action, with code and examples to help you build HTML5 apps using the "write once, deploy everywhere" model. Along the way, you get a crash course in geolocation, browser support, and ways to integrate the API with common geo tools like Google Maps.

Learn how geo information is gathered from different sources, depending on the device
Discover how coordinate systems work, including geodetic systems and datums
Use the API to collect location information from a user's browser with JavaScript code
Place geo information on a map using the Google Maps or ArcGIS JavaScript APIs
Save geo data with databases, the Keyhole Markup Language, or the shapefile format
Be familiar with several practical uses for geo data, such as geomarketing, geosocial, geotagging, and geo-applications


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HTML5 Solutions: Essential Techniques for HTML5 Developers Review

HTML5 Solutions: Essential Techniques for HTML5 Developers
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HTML5 Solutions: Essential Techniques for HTML5 Developers ReviewOnce you begin to read the book, you will realize that it is loaded with real-world sample codes described in a clean and easy way.
Marco's style of writing is clear (I've read his Flex Solutions book too), and straight to the point.
He guides the audience at a nice pace.
The source code included in the book is sound and I haven't run into a problem with it.
I like the way the theory and material tend to get concentrated, and this allows me to learn something about HTML5 when I need it or in my 15 minutes spare time, one piece a time.
It covers all the topics of a basic and advanced text including: sending multi-bitrate videos to different devices, creating custom video components, designing a canvas with custom gradients, capturing and drawing images , storing data offline using the Web SQL Databases, dragging data from the desktop into the browser, creating HTML5 WebSockets.
I would highly recommend it to anyone getting started here.HTML5 Solutions: Essential Techniques for HTML5 Developers Overview
HTML5 brings the biggest changes that HTML has seen in years. Web designers and developers now have a whole host of new techniques up their sleeves, from displaying video and audio natively in HTML, tocreating realtime graphics directly on a web page without the need for a plugin. But all of these new technologiesbring more tags to learn and more avenues for things to go wrong. HTML5 Solutions provides a collection of solutions to all of the most common HTML5 problems. Every solution contains sample code that is production-ready and can be applied to any project.

What you'll learnReal-world solutions for everyday HTML development, saving hours of frustration. Problems covered include:
Sending multi-bitrate videos to different devices
Creating custom video components
Programming a custom video controller
Designing a canvas with custom gradients
Capturing and drawing images
Storing data offline using the Web SQL Databases
Dragging data from the desktop into the browser
Creating HTML5 WebSockets

Who this book is for
Web developers and designers seeking practical advice on making HTML5 sites work.

Table of Contents
HTML5 Page Structures
HTML5 Markup
Structural and Semantic Elements
HTML5 Forms
HTML5 Media Elements: Audio and Video
HTML5 Drawing APIs
HTML5 Canvas
HTML5 Communication APIs
HTML5 WebSockets
HTML5 Geolocation API
HTML5 Local Storage
HTML5 Accessibility


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Supercharged JavaScript Graphics: with HTML5 canvas, jQuery, and More Review

Supercharged JavaScript Graphics: with HTML5 canvas, jQuery, and More
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Supercharged JavaScript Graphics: with HTML5 canvas, jQuery, and More ReviewI like that the book begins with a DHTML example, this makes the reader really understand the fact that building the web is possible with many tools and that each tool has its cons and pros. The newest toys ( canvas, webgl etc ) aren't necessarily the best or the fastest to build a proper user experience. In the beginning of the book the reader get acquainted with; the browser landscape, sprites, framerates and best practices for working with the DOM which is a pain for performance. The code examples are clear and luckily without excessive comments, which makes the example easy to read for the more experienced developers which are books target group.
The next chapters concern page enhancing techniques like scrolling effects, ui-libraries and shows the best way to create user interface elements form scratch. Al these chapters are a fine introduction for the more performance hungry subjects of games.
The second part of the book dicusses games, staring with a DHTML version of space invaders. This game example incorporates a lot previeous learned techniques en demonstrates the power and performance of well used DHTML.
Of course the power of the newer toys are easy to see with the examples in the book for example the ( recursive ) tree example is a brilliant example of the performance of the canvas element. The bigger part of this book emphasizes on the canvas element. The book clearly demonstrates the posibillities and raw power of the element.
The following chapters cover mobile javascript graphics, phonegap and the Google Charts API.
At first the mix of topics seemed strange to me, however the chapter were really fun to read and I will definitilly use Google Charts in upcoming projects if needed. jQuery Mobile is equally interesting, though personally I would probably take a more responsive way in the future with embedding the touch events into a global library for websites.
Bottom line
this book definitely is a fun read supported by excellent examples for medior to advanced javascript developers who develop applications at his moment, the author makes use of contemporary, but proven libraries and API's . Which is a plus these days with swift innovation cycles.
Supercharged JavaScript Graphics
Disclaimer: I was provided access by O'Reilly Publishing to an electronic copy of this book for review purposes.
Supercharged JavaScript Graphics: with HTML5 canvas, jQuery, and More Overview
With HTML5 and improved web browser support, JavaScript has become the tool of choice for creating high-performance web graphics. This faced-paced book shows you how to use JavaScript, jQuery, DHTML, and HTML5's Canvas element to create rich web applications for computers and mobile devices.

By following real-world examples, experienced web developers learn fun and useful approaches to arcade games, DHTML effects, business dashboards, and other applications. This book serves complex subjects in easily digestible pieces, and each topic acts as a foundation for the next.

Tackle JavaScript optimization and understand how it impacts performance
Create fast-moving graphics by combining old-school DHTML with jQuery
Learn advanced UI techniques using the jQuery UI and Ext JS libraries
Build games with collision detection, object handling, and JavaScript scrolling techniques
Master HTML5 Canvas basics for drawings, fills, bitmaps, animation, and more
Create applications for the small screen with jQuery Mobile and PhoneGap
Use Google's data visualization tools to create interactive dashboards


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