Showing posts with label objective-c. Show all posts
Showing posts with label objective-c. Show all posts

Build a iPhone App in Less than an Hour Review

Build a iPhone App in Less than an Hour
Average Reviews:

(More customer reviews)
Are you looking to buy Build a iPhone App in Less than an Hour? Here is the right place to find the great deals. we can offer discounts of up to 90% on Build a iPhone App in Less than an Hour. Check out the link below:

>> Click Here to See Compare Prices and Get the Best Offers

Build a iPhone App in Less than an Hour ReviewThis can be read in 15 minutes and is only an explanation of how to make a simple HTML page, run it through an Apple tool to make it display on the iphone/ipod as an app (loosly speaking). There is no discussion (or little) of HTML, C, Object C, the development environment, Cocoa or pretty much anything that would help you make a REAL App for the iPhone. Far too little info, even for $3.99. You would be far better served by going to the free resource on [...].Build a iPhone App in Less than an Hour OverviewApps have been called the next Gold Rush; billions of dollars are being made every year by these small little phone apps. An app in iTunes top 100 is said to generate over $100,000 in income; a free app supported by ads can generate as much as $10,000 a month. So what is an app? To put it simply, an app is an application that goes on your phone (or in Apples case, also on your iPod Touch or even iPad). There are all kinds of reasons why you might need to make an app; looking at the figures above, it's easy to say that you'd like to earn some extra money. Another incentive is the potential to market your business in a territory most companies haven't considered. The fact is, while major corporations are on the iPhone, medium and smaller size ones are not; the reason is, in the past, it's been too expensive. iPhone Developers (which are the programmers that design the apps) usually charge $60 to $200 an hour. What this book will show you, however, is you don't need to spend thousands of dollars-with limited or no skills you can build your own app. The native language of iPhone Apps is C; this is a complex computer language that takes months to learn, and years to master. iPhone Developers are paid well for a reason-they are highly skilled programmers. But it's not a lost cause! This book will show you a second approach that is much easier to learn-so easy, in fact, that you'll have it down in just hours. This book assumes you know nothing about programming. It's a simple approach to App development that will help you create your first app in less than a day.

Want to learn more information about Build a iPhone App in Less than an Hour?

>> Click Here to See All Customer Reviews & Ratings Now
Read More...

Sams Teach Yourself iPhone Application Development in 24 Hours Review

Sams Teach Yourself iPhone Application Development in 24 Hours
Average Reviews:

(More customer reviews)
Are you looking to buy Sams Teach Yourself iPhone Application Development in 24 Hours? Here is the right place to find the great deals. we can offer discounts of up to 90% on Sams Teach Yourself iPhone Application Development in 24 Hours. Check out the link below:

>> Click Here to See Compare Prices and Get the Best Offers

Sams Teach Yourself iPhone Application Development in 24 Hours ReviewI've read through the first nine or so chapters and tried a couple of examples - fairly impressed so far.
Good:
+ loads of color screenshots.
+ strong on UI description and diagrams.
+ easy read and good flow, without compromising content or making silly jokes all the time.
+ technically most of it is correct, with a few caveats.
+ quite strong on application lifecycle and the authors have an ability to put some points over (sometimes fairly complex points) in a surprisingly efficient and straightforward way.
Not as good:
- some typos/errors (missing pointer asterisks, diagrams that don't display what is discussed in the text).
- some fundamental errors related to properties (@property/@synthesize are not in any way required in order to make use of dot syntax), also the book declares properties and then doesn't use them, but makes the mistake of thinking they're needed in order to access properties of a pre-existing class. Interestingly - and I suspect not entirely unrelated - Mark and LaMarche made the exact same error in the first edition of their Apress iPhone dev book.
- ok Objective-C coverage but by no means great (though the authors stress the need to read up on it elsewhere).
The good points outweigh the bad and I'd recommend the book with the provisos: get an Obj-C book to go with it, and you'll probably want to read it with another iPhone dev book to get a different viewpoint (eg. Apress or Pragmatic Programmers).Sams Teach Yourself iPhone Application Development in 24 Hours Overview&>A clear, easy-to-understand tutorial for developers who want to write software for today's hottest market: iPhone, iTouch, and App Store!


The start-to-finish, hands-on introduction to iPhone programming for every developer, regardless of experience
Introduces the iPhone development environment and teaches every essential Objective-C concept with fully-documented, carefully-explained code
A complete tutorial package: step-by-step instructions, examples, Q and As, quizzes, exercises, tips, shortcuts, and more
iPhone is the world's hottest application market: more than 500,000 developers have downloaded Apple's iPhone software development kit in just one year. Now there's a friendly, accessible guide to iPhone development for every programmer, regardless of experience. In just 24 lessons of one hour or less, Sams Teach Yourself iPhone Application Development in 24 Hours will help beginning iPhone and mobile developers gain true mastery, so you can construct virtually any iPhone application. Each lesson builds on everything that's come before, helping you learn all they need to know without ever becoming overwhelmed. Coverage includes: preparing for iPhone development; navigating the development environment; mastering Objective-C and the MVC paradigm; using widgets and webviews; implementing multiple views; reading and writing data; building user interfaces; generating graphics; playing media; using maps; networking; using the touch interface; sensing motion; pushing application updates; debugging; optimization; distributing software via the App Store; and more. By the time you are finished you'll be comfortable enough to write real-world apps that sell.


Want to learn more information about Sams Teach Yourself iPhone Application Development in 24 Hours?

>> Click Here to See All Customer Reviews & Ratings Now
Read More...

iPhone App Development: The Missing Manual Review

iPhone App Development: The Missing Manual
Average Reviews:

(More customer reviews)
Are you looking to buy iPhone App Development: The Missing Manual? Here is the right place to find the great deals. we can offer discounts of up to 90% on iPhone App Development: The Missing Manual. Check out the link below:

>> Click Here to See Compare Prices and Get the Best Offers

iPhone App Development: The Missing Manual ReviewI've been looking to get into iPhone OS development this spring, and most books I've come across have fallen into one of two categories:
1) they expect you to have a background in Mac OS X's Objective-C development frameworks or...
2) they're written like a reference book and thus make it difficult to learn the ropes in a step-by-step fashion.
Craig Hockenberry's iPhone App Development: The Missing Manual changes that frustrating pattern. By introducing the world of developing an iPhone app in a way that requires just a bit of programming experience, Hockenberry makes instantly accessible the Objective-C language, the XCode IDE, and the design processes that go into taking your app from notepad sketch to App Store success and beyond. The text is clear and approachable, and Craig's jolly writing style makes grasping important concepts and following along with examples both fun and memorable.
I highly recommend this book to anyone with any C-like programming experience who is interested in writing apps for the iPhone OS.iPhone App Development: The Missing Manual Overview
Anyone with programming experience can learn how to write an iPhone app. But if you want to build a great app, there's a lot more to it than simple coding: you also need to know how design and market your creation. This easy-to-follow guide walks you through the entire process, from sketching out your idea to promoting the finished product.

Get to know the tools for developing your iPhone app
Design a great app before you start coding
Build a complex app with Xcode and Interface Builder
Decide how to brand your app-then beta-test that brand in the real world
Learn the inside scoop on how to get your app into the App Store
Promote your product, track sales, and build a strong customer following


Want to learn more information about iPhone App Development: The Missing Manual?

>> Click Here to See All Customer Reviews & Ratings Now
Read More...

Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game Review

Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game
Average Reviews:

(More customer reviews)
Are you looking to buy Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game? Here is the right place to find the great deals. we can offer discounts of up to 90% on Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game. Check out the link below:

>> Click Here to See Compare Prices and Get the Best Offers

Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game ReviewHaving nearly finished the book I thought it would be a good idea to write a review.
Reading the last review I felt even more compelled to write my own. The last reviewer really hasn't got a clue about what this book is about! He tries to pitch it as a book that covers many different technologies in great detail and fails. There is a note on the first page of chapter 2 that tells that totally contradicts what he says.
Note
It is not intended that this book will teach you how to develop in Objective-C or C or teach you everything you need to know about the other technologies in their own right; there are many excellent books and online resources that cover OpenGL and OpenAL in greater detail. We will however cover these topics in enough detail to allow you to understand why we are using them and how.
Thats what I love about this book! It tells you how to write an entire game from start to finish and doesn't bore you with incredibly complex algorithms or low level code or the ins and outs of every technology.
As for the game engine you write, it's very modular so you can include only the bits you need in your game. I wanted to recreate the JetPack game I played when I was younger. With this book I'm well on the way. It's saved me a huge amount of time trying to learn from other resources on the net.
Their forum and blog is quite active too, I've posted a few questions and they've answered promptly.Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game OverviewGet Started Fast with iOS Game ProgrammingSince the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad "Gold Rush" is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they can actually be quite easy, and Learning iOS Game Programming is your perfect beginner's guide. Michael Daley walks you through every step as you build a killer 2D game for the iPhone. In Learning iOS Game Programming, you'll learn how to build a 2D tile map game, Sir Lamorak's Quest: The Spell of Release (which is free in the App Store). You can download and play the game you're going to build while you learn about the code and everything behind the scenes. Daley identifies the key characteristics of a successful iPhone game and introduces the technologies, terminology, and tools you will use. Then, he carefully guides you through the whole development process: from planning storylines and game play all the way through testing and tuning. Download the free version of Sir Lamorak's Quest from the App Store today, while you learn how to build the game in this book.Coverage includesPlanning high-level game design, components, and difficulty levels

Want to learn more information about Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game?

>> Click Here to See All Customer Reviews & Ratings Now
Read More...

Sams Teach Yourself iPhone Application Development in 24 Hours (2nd Edition) (Sams Teach Yourself -- Hours) Review

Sams Teach Yourself iPhone Application Development in 24 Hours (2nd Edition) (Sams Teach Yourself -- Hours)
Average Reviews:

(More customer reviews)
Are you looking to buy Sams Teach Yourself iPhone Application Development in 24 Hours (2nd Edition) (Sams Teach Yourself -- Hours)? Here is the right place to find the great deals. we can offer discounts of up to 90% on Sams Teach Yourself iPhone Application Development in 24 Hours (2nd Edition) (Sams Teach Yourself -- Hours). Check out the link below:

>> Click Here to See Compare Prices and Get the Best Offers

Sams Teach Yourself iPhone Application Development in 24 Hours (2nd Edition) (Sams Teach Yourself -- Hours) ReviewThis book inspired me to write my first-ever review on Amazon (after being a customer since virtually day one). The reason I was so "inspired" is that this book has some real problems. If you are not a reasonably accomplished programmer in other languages/platforms, stay clear. Typos, omissions and flat-out wrong code abound. I downloaded the errata and that doesn't even cover it all. My book is full of notes. Chapter 16 seems to be particularly bad. For example, they have you enter:
newCard.question = thisQuestion;
When the correct code is:
[newCard setValue:thisQuestion forKey:@"question"];
The other problem I have with it is that the authors (particularly whoever wrote the first 14 to 15 chapters make horrible variable and object naming choices. Sometimes the only difference between the type and the instance is a difference in capitalization:
int Int;
Not an actual example (don't care to go through the book to find a real one) but they are all over the place.
An extension of this is when they use similar names for different things and get them confused. For example: "wrongCount" and "wrongCounter".
They also call out for editing the wrong files at times and even confuse prior chapters' projects with current projects. Probably a cut-and-paste thing while writing.
There's a real difference in style between the two authors. Starting around chapter 14/15 the tone and approach changes. The second author tells you to "right click" all the time...when Macs don't have but one mouse button. Lucky for me the first thing I do to a Mac is throw away the useless mouse and replace it with a Logitech trackball...so, in my case, right-clicking works just fine.
I am just getting past chapter 16 and I will finish the book but it made me so angry for wasting so much of my time that I had to post a review.
Should you buy it? I don't know. If you are an accomplished programmer you might look at the above problems as an opportunity to learn more because of having to debug the code and figure out where they screwed-up. That's how I am taking it. I don't like it because I wanted to push through this book quickly and move on to more advanced books, but you play the cards you are dealt. Happy debugging!Sams Teach Yourself iPhone Application Development in 24 Hours (2nd Edition) (Sams Teach Yourself -- Hours) OverviewSams Teach Yourself iPhone® Application DevelopmentSecond EditionJohn RayFigures and code appear as they do in XcodeCovers iOS 4.0 and up, and iPhone 4Additional files and updates available onlineIn just 24 sessions of one hour or less, learn how to build powerful applications for today's hottest mobile device: the iPhone! Using this book's straightforward, step-by-step approach, you'll master every skill and technology you need, from setting up your iPhone development environment to building great user interfaces, sensing motion to writing multitasking applications. Each lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success!Step-by-step instructions carefully walk you through the most common iOS development tasks.Quizzes and Exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.Printed in full color—figures and code appear as they do in Xcode Covers iOS 4.0 and up Learn the features of Xcode 3.2 and Interface Builder Prepare your system and iPhone for efficient development Get started quickly with Apple's Objective-C and Cocoa Touch Understand the Model-View-Controller (MVC) development paradigm Design highly usable applications with interactive widgets and web-connected interfaces Use Table views to navigate structured data Build rotatable and resizable user interfaces Read and write data and create System Setting plug-ins Use the iPhone's media playback and recording capabilities Create map and location-based (GPS) services Sense motion and orientation with the iPhone's accelerometer and the iPhone 4 gyroscope Create universal applications that run on the iPhone and iPad Write background-aware multitasking applications Distribute your applications through the App Storehttp://teachyourselfiphone.com

Want to learn more information about Sams Teach Yourself iPhone Application Development in 24 Hours (2nd Edition) (Sams Teach Yourself -- Hours)?

>> Click Here to See All Customer Reviews & Ratings Now
Read More...

The Business of iPhone and iPad App Development: Making and Marketing Apps that Succeed Review

The Business of iPhone and iPad App Development: Making and Marketing Apps that Succeed
Average Reviews:

(More customer reviews)
Are you looking to buy The Business of iPhone and iPad App Development: Making and Marketing Apps that Succeed? Here is the right place to find the great deals. we can offer discounts of up to 90% on The Business of iPhone and iPad App Development: Making and Marketing Apps that Succeed. Check out the link below:

>> Click Here to See Compare Prices and Get the Best Offers

The Business of iPhone and iPad App Development: Making and Marketing Apps that Succeed ReviewAs an independent developer I came across the first edition of this book while browsing Barnes and Noble. It seemed like something I should read, although like most developers the thought of devoting time to learning about best business and marketing practices was about as exciting as washing socks. Consequently I barely looked at the book as it gathered dust on my shelf. Fortunately this updated and expanded edition came along just before I embarked on my first serious paid app development project. The first 8 pages alone made it clear to me how much more there is to developing and selling a successful iOS app than I would ever have imagined. I figured if I developed a great app and did some cursory marketing via forums, blogs etc that from there word of mouth would get the rest of the job done for me. I was wrong. WAY wrong.
This book should be considered a must-have for any iOS dev - independent or otherwise. It takes you from pre-development planning (that's right - you've already missed some opportunities if you have blindly begun development without considering some of the tips provided here) through intellectual property protection, in-app social marketing, pricing strategies, advertising etc. to app submission, release and ongoing marketing. The content of this book not only helps you to market your app but it also informs your design decisions so that your app helps to sell itself. Yes - there is additional work required beyond the coding we prefer to focus on, but it is this additional effort that enables us to take advantage of all that hard work creating our apps. Buy this book and read it before your project begins. It will open your eyes and undoubtedly help you succeed.The Business of iPhone and iPad App Development: Making and Marketing Apps that Succeed Overview
The phenomenal success of the iPhone, iPad and the iPod touch has ushered in a "gold rush” for developers, but with well over 300,000 apps in the highly competitive App Store, it has become increasingly difficult for new apps to stand out in the crowd. Achieving consumer awareness and sales longevity for your iOS app requires a lot of organization and some strategic planning. Updated and expanded for iOS 4, this bestselling book will show you how to incorporate marketing and business savvy into every aspect of the design and development process, giving your app the best possible chance of succeeding in the App Store. The Business of iPhone and iPad App Development was written by experienced developers with business backgrounds, taking you step-by-step through cost effective marketing techniques that have proven successful for professional iOS app creators-perfect for independent developers on shoestring budgets. No prior business knowledge is required. This is the book you wish you had read before you launched your first app!

What you'll learn
Analyze your ideas and competition, and identify your audience to evaluate sales potential.
Protect your business and intellectual property and avoid potential legal hassles.
Transform your iOS app into a powerful marketing tool.
Build synergy with in-app cross-promotion and social media, and Apple's Game Center.
Utilize revenue-generating business models such as in-app advertising and In-App Purchase. Includes extensive coverage of the iAd framework and the Store Kit API.
Improve usability and implement effective testing.
Create a pre-release buzz online with Twitter, Facebook, blogs, and a dedicated website.
Successfully navigate the App Store submission process.
Execute a post-release marketing strategy with press releases, app reviews, promotional sales and giveaways.

Who this book is for
This book is for any developer looking to build a successful business selling iPhone, iPod touch, and iPad apps in Apple's iTunes App Store. All the code examples included in this book can be downloaded from http://iphonebusinessbook.com/.

Table of Contents
Seeing the Big Picture in a Crowded App Store Marketplace
Doing Your Homework: Analyzing iOS App Ideas and Performing Competitive Research
Protecting Your Intellectual Property
Your iOS App Is Your Most Powerful Marketing Tool
Social Inception: Promoting Your Apps Within Apps
Money for Nothing: When It Pays to Be Free
Monetizing Free Apps with iAd and Other In-App Advertising Opportunities
Exploring the Freemium Model with In-App Purchase
Testing and Usability: Putting Your Best Foot Forward
Get the Party Started! Creating a Prerelease Buzz
Keys to the Kingdom: The App Store Submission Process
Increasing Awareness for Your iOS App
Online Resources for App Research and Marketing


Want to learn more information about The Business of iPhone and iPad App Development: Making and Marketing Apps that Succeed?

>> Click Here to See All Customer Reviews & Ratings Now
Read More...