Showing posts with label iphone. Show all posts
Showing posts with label iphone. Show all posts

Big Money For Your Iphone Apps: The Beginner Techie's Easy Guide On How To Make Iphone Apps With Tips On Iphone App Marketing So You Can Sell Your Cool Apps For Some Serious Cash Review

Big Money For Your Iphone Apps: The Beginner Techie's Easy Guide On How To Make Iphone Apps With Tips On Iphone App Marketing So You Can Sell Your Cool Apps For Some Serious Cash
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Big Money For Your Iphone Apps: The Beginner Techie's Easy Guide On How To Make Iphone Apps With Tips On Iphone App Marketing So You Can Sell Your Cool Apps For Some Serious Cash ReviewThe frase "Techie" implies some valuble info in the book. There is NONE. I read the book in less then 1 hour and learn nothing. It is all vage, no specifics. So NOT worth the money!!!Big Money For Your Iphone Apps: The Beginner Techie's Easy Guide On How To Make Iphone Apps With Tips On Iphone App Marketing So You Can Sell Your Cool Apps For Some Serious Cash OverviewIt's the latest money-making trend in the tech world and every iPhone app developer out there is cashing in on the craze! Iphone app developers are so in-demand nowadays and they're making millions of dollars from their creations. Do you have the knack to develop cool apps which appeal to the mass market? What you do as a developer is design apps for the iPhone. Your apps can work exclusively for the iPhone and not for any other mobile device. You can then decide to earn from your designs by distributing them through the Apple site or sell them on your own website. If you are an amateur developer but think you can learn how to make awesome iPhone apps which other people may need or like and are very interested to make money out of your designs, then you will find this guide very helpful to you. This book is both a how-to guide and a business guide where you will get basic tips on1. How to create iPhone applications2. Creating custom applications for others3. How to market your iPhone appsPlus more very important details which you will need to help you cash in big-time on the latest Iphone craze!

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HELP My boss wants an iPhone App (The App Outsourcing Guide for iPhone & iPad) Review

HELP My boss wants an iPhone App (The App Outsourcing Guide for iPhone and iPad)
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HELP My boss wants an iPhone App (The App Outsourcing Guide for iPhone & iPad) ReviewGreat book. I've read many books about mobile marketing and apps development and this one is by far the best. It's full of useful information, sound advice and great links.HELP My boss wants an iPhone App (The App Outsourcing Guide for iPhone & iPad) Overview- Great idea for an iPhone App but no idea where to start?- Boss bugging you to join the iPhone / iPad app trend?- Want to create your own app without writing any code?More than just a book, the App Outsourcing Guide for iPhone & iPad is a complete course, step-by-step guide and reference tool for you to turn your (or your company's) app idea into reality with the minimum of effort and fuss.Firstly, read through five information packed (but jargon-free) chapters that will take you through every step of the iPhone / iPad app creation process, including:- The Concept: How to approach your iPhone or iPad app and get it right the first time.- The Supplier: How to outsource, find a great developer and still save money, plus alternative ways you can make an app yourself.- The Project: Simple techniques to follow to get your app through development in less time and with less stress.- The Push: Don't just launch it, push it! Over 50 marketing tips to get your iPhone or iPad app noticed.- The Launch: Make the most of your App Store listing and get ahead of your competition.Then, get the project off to a great start with hand-picked resources and links that will get things moving from the:- BONUS chapter: featuring links to time-saving resources plus document templates you can copy for your own iPhone or iPad app project!Finally, access additional bonus material online to help you every step of the way, including:- Access to an exclusive online area of the companion website, app-outsourcing-guide.com, with resources to make your iPhone or iPad app project even easier.Why buy the App Outsourcing Guide?- Remove any confusion you may have about creating an iPhone or iPad app. Hundreds of hours experience of successful mobile app projects packed into 148 pages (over 50,000 words) that's hundreds of hours of learning and experimentation you won't have to repeat! Like hiring your own app consultant, for a fraction of the price.- Shows you how to go from initial iPhone or iPad app idea through development to the App Store without writing a single line of code. No technical jargon but still covering everything you need to know to become an instant iPhone / iPad App expert.Please note, the App Outsourcing Guide is an independent publication and has not been authorized, sponsored, or otherwise approved by Apple Inc. iPhone, iPad and App Store are trademarks of Apple Inc.

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iPhone for Work (Books for Professionals by Professionals) Review

iPhone for Work (Books for Professionals by Professionals)
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iPhone for Work (Books for Professionals by Professionals) ReviewSupposedly this is not a book for just any iPhone user, it's for "busy professionals", meaning people who want to use their iPhone in their line of work. It covers the basics of iPhone in hardware and software, the built-in apps, getting additional apps, connecting to corporate email systems and more. For example, connecting iPhone to a corporate Microsoft Exchange system naturally takes up quite a bit of space, and if you use that technology at work that's a good section to read. The author has taken on a formidable task with big goals, and unfortunately I don't think he's quite accomplished what I think he set out to do. For example, chapter 16, "General business applications", starts on page 307 out of around 330 pages. That seems awfully late in a book aimed at business professionals. Another example, information about developing iPhone apps, occupies only two pages and consists mostly of a list of resources. I'm not saying there should be detailed information about developing apps, but surely it deserves more attention than that in a business-oriented book. The book was clearly written in the US primarily for a US audience, which shows in some sections, like maps, since in our part of the world (Middle East), getting directions with iPhone doesn't work. Overall, this book is a decent all-around introduction to iPhone for anyone who is just starting to use Apple's smartphone, but it falls short in the business aspect.iPhone for Work (Books for Professionals by Professionals) OverviewThe iPhone's success is undeniable, and even among professionals, iPhones have become ubiquitous. It's not only the most functional, easiest to use smartphone on the market, it's also the coolest. So cool, that every professional and business user wants one, at least those that don't already have one. But is it really good for business? Unequivocally, yes! And this book not only explains why, but shows business and professional users how to integrate iPhone into their daily work routine. In short, iPhone means business and this is the only book specifically for the professional iPhone user.

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Sams Teach Yourself iPhone Application Development in 24 Hours Review

Sams Teach Yourself iPhone Application Development in 24 Hours
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Sams Teach Yourself iPhone Application Development in 24 Hours ReviewI've read through the first nine or so chapters and tried a couple of examples - fairly impressed so far.
Good:
+ loads of color screenshots.
+ strong on UI description and diagrams.
+ easy read and good flow, without compromising content or making silly jokes all the time.
+ technically most of it is correct, with a few caveats.
+ quite strong on application lifecycle and the authors have an ability to put some points over (sometimes fairly complex points) in a surprisingly efficient and straightforward way.
Not as good:
- some typos/errors (missing pointer asterisks, diagrams that don't display what is discussed in the text).
- some fundamental errors related to properties (@property/@synthesize are not in any way required in order to make use of dot syntax), also the book declares properties and then doesn't use them, but makes the mistake of thinking they're needed in order to access properties of a pre-existing class. Interestingly - and I suspect not entirely unrelated - Mark and LaMarche made the exact same error in the first edition of their Apress iPhone dev book.
- ok Objective-C coverage but by no means great (though the authors stress the need to read up on it elsewhere).
The good points outweigh the bad and I'd recommend the book with the provisos: get an Obj-C book to go with it, and you'll probably want to read it with another iPhone dev book to get a different viewpoint (eg. Apress or Pragmatic Programmers).Sams Teach Yourself iPhone Application Development in 24 Hours Overview&>A clear, easy-to-understand tutorial for developers who want to write software for today's hottest market: iPhone, iTouch, and App Store!


The start-to-finish, hands-on introduction to iPhone programming for every developer, regardless of experience
Introduces the iPhone development environment and teaches every essential Objective-C concept with fully-documented, carefully-explained code
A complete tutorial package: step-by-step instructions, examples, Q and As, quizzes, exercises, tips, shortcuts, and more
iPhone is the world's hottest application market: more than 500,000 developers have downloaded Apple's iPhone software development kit in just one year. Now there's a friendly, accessible guide to iPhone development for every programmer, regardless of experience. In just 24 lessons of one hour or less, Sams Teach Yourself iPhone Application Development in 24 Hours will help beginning iPhone and mobile developers gain true mastery, so you can construct virtually any iPhone application. Each lesson builds on everything that's come before, helping you learn all they need to know without ever becoming overwhelmed. Coverage includes: preparing for iPhone development; navigating the development environment; mastering Objective-C and the MVC paradigm; using widgets and webviews; implementing multiple views; reading and writing data; building user interfaces; generating graphics; playing media; using maps; networking; using the touch interface; sensing motion; pushing application updates; debugging; optimization; distributing software via the App Store; and more. By the time you are finished you'll be comfortable enough to write real-world apps that sell.


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Sams Teach Yourself iTunes 10 in 10 Minutes (Sams Teach Yourself -- Minutes) Review

Sams Teach Yourself iTunes 10 in 10 Minutes (Sams Teach Yourself -- Minutes)
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Sams Teach Yourself iTunes 10 in 10 Minutes (Sams Teach Yourself -- Minutes) ReviewApple has now for almost a decade dominated the portable digital music market with iPod and all of its descendants. iPods are great and intuitive music devices, and a major reason for their success lays in their elegant design and the ease of use. However, that is only part of the story. The less visible source of iPod's success can be attributed to iTunes, Apple's music, media, and nowadays apps management desktop application. iTunes greatly streamlines the transfer of your content between the desktop and the portable device. It also organizes, categorizes, and makes accessible your media files in an increasingly versatile ways. Nonetheless, iTunes is a very complex program. It is arguable Apple's most complex application, and over the years it has only become more so. This is sort of puzzling considering how clean and streamlined experience with most other Apple software tends to be.
This short book aims to take out some mystery from iTunes 10, the latest iteration of iTunes. The book is very well written and remarkably comprehensive for a book of this size. It contains almost all the information that any average user would ever need to know about iTunes. It even covers items and topics that I didn't even know were part of iTunes, or that iTunes could be used for those purposes. The topics covered include "Getting Started with iTunes," "Working with the iTunes Store," "Tagging iTunes Content," "Moving iTunes Content onto iPods, iPhones, and iPads," "Streaming Music with AirPlay," "Solving Problems," and many others. This is a truly useful and handy book to have if you use iTunes frequently.
Sams Teach Yourself iTunes 10 in 10 Minutes (Sams Teach Yourself -- Minutes) OverviewA clear, super quick, easy-to-understand guide to the brand-new iTunes 10Fast access to instructions for every common task, plus reliable, concise answers to the most widely asked questions Organized into lessons that distill the most crucial information on each iTunes topic - fully up to date for the brand new iTunes 10 Tips and cautions point out shortcuts, solutions, and help you avoid common pitfalls Apple's iPods, iPhones, and iPads are among the best-selling devices ever, with iPod touch sales continuing to grow significantly. All three devices rely on Apple's iTunes software, and iTunes has just undergone a major new release. Sams Teach Yourself iTunes 10 in 10 Minutes offers straightforward, practical answers for fast results. By working through the 10-minute lessons, you learn everything you'll need to know to quickly and easily get up to speed with the iTunes, whether they are using an iPod, iPhone, or iPad. Step-by-step instructions walk you through the most common questions, issues, and tasks... Tips and notes offer insider advice and shortcuts... Cautions help you avoid common iPod and iTunes pitfalls.

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Android Apps Marketing: Secrets to Selling Your Android App (Que Biz-Tech) Review

Android Apps Marketing: Secrets to Selling Your Android App (Que Biz-Tech)
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Android Apps Marketing: Secrets to Selling Your Android App (Que Biz-Tech) ReviewThis book has factual errors. It has been converted from a book about Apple and Apple's iTunes App Store to a book about Google and Google's Android Market app store, but not proof read by someone familiar with the Android Market after that conversion was done. It gets things wrong like the sections of the app store and saying that Google approves your app before it is posted. Apple approves your app, but with Google's app store your app is posted immediately, so you can see how mistakes like this crept in.Android Apps Marketing: Secrets to Selling Your Android App (Que Biz-Tech) OverviewThe Easy, Complete, Step-by-Step Guide to Marketing Your Android Apps!There are huge profits to be made in selling Android apps! But with more than 70,000 apps now available, posting your app to the Android Market is no longer enough. You need to market your app effectively. Don't know much about marketing? Don't worry: This book gives you all the step-by-step help you'll need. Top app marketing consultant Jeffrey Hughes walks you through building a winning marketing plan, crafting highly competitive apps, choosing your message, building buzz, and connecting with people who'll actually buy your app. Packed with examples, this book makes Android apps marketing easy! You'll learn how toIdentify your app's unique value, target audience, and total message

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BlackBerry for Work Review

BlackBerry for Work
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BlackBerry for Work ReviewI am not very tech savvy and this book covers all the details of how I can really use my blackberry for e-mail, calendar, and much more. It showed me how to download applications and really get the max of out my blackberry.
I got an e-Book version, but I think I will buy the actual book when it is out. I need to read a few chapters again to decide which applications I should download from the Blackberry AppWorld. The book describes many of them and will help me pick the right ones for me.BlackBerry for Work OverviewThe BlackBerry's success is undeniable, and among professionals, BlackBerrys have become the SmartPhone of choice. It's highly functional, reliable, and supported by most enterprise IT departments. But do professionals get the most from these incredibly capable devices? This book shows business and professional users how to integrate their BlackBerry into a daily work routine. In short, BlackBerry means business and this is the only book specifically for the professional BlackBerry user.

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iPhone App Development: The Missing Manual Review

iPhone App Development: The Missing Manual
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iPhone App Development: The Missing Manual ReviewI've been looking to get into iPhone OS development this spring, and most books I've come across have fallen into one of two categories:
1) they expect you to have a background in Mac OS X's Objective-C development frameworks or...
2) they're written like a reference book and thus make it difficult to learn the ropes in a step-by-step fashion.
Craig Hockenberry's iPhone App Development: The Missing Manual changes that frustrating pattern. By introducing the world of developing an iPhone app in a way that requires just a bit of programming experience, Hockenberry makes instantly accessible the Objective-C language, the XCode IDE, and the design processes that go into taking your app from notepad sketch to App Store success and beyond. The text is clear and approachable, and Craig's jolly writing style makes grasping important concepts and following along with examples both fun and memorable.
I highly recommend this book to anyone with any C-like programming experience who is interested in writing apps for the iPhone OS.iPhone App Development: The Missing Manual Overview
Anyone with programming experience can learn how to write an iPhone app. But if you want to build a great app, there's a lot more to it than simple coding: you also need to know how design and market your creation. This easy-to-follow guide walks you through the entire process, from sketching out your idea to promoting the finished product.

Get to know the tools for developing your iPhone app
Design a great app before you start coding
Build a complex app with Xcode and Interface Builder
Decide how to brand your app-then beta-test that brand in the real world
Learn the inside scoop on how to get your app into the App Store
Promote your product, track sales, and build a strong customer following


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Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game Review

Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game
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Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game ReviewHaving nearly finished the book I thought it would be a good idea to write a review.
Reading the last review I felt even more compelled to write my own. The last reviewer really hasn't got a clue about what this book is about! He tries to pitch it as a book that covers many different technologies in great detail and fails. There is a note on the first page of chapter 2 that tells that totally contradicts what he says.
Note
It is not intended that this book will teach you how to develop in Objective-C or C or teach you everything you need to know about the other technologies in their own right; there are many excellent books and online resources that cover OpenGL and OpenAL in greater detail. We will however cover these topics in enough detail to allow you to understand why we are using them and how.
Thats what I love about this book! It tells you how to write an entire game from start to finish and doesn't bore you with incredibly complex algorithms or low level code or the ins and outs of every technology.
As for the game engine you write, it's very modular so you can include only the bits you need in your game. I wanted to recreate the JetPack game I played when I was younger. With this book I'm well on the way. It's saved me a huge amount of time trying to learn from other resources on the net.
Their forum and blog is quite active too, I've posted a few questions and they've answered promptly.Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game OverviewGet Started Fast with iOS Game ProgrammingSince the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad "Gold Rush" is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they can actually be quite easy, and Learning iOS Game Programming is your perfect beginner's guide. Michael Daley walks you through every step as you build a killer 2D game for the iPhone. In Learning iOS Game Programming, you'll learn how to build a 2D tile map game, Sir Lamorak's Quest: The Spell of Release (which is free in the App Store). You can download and play the game you're going to build while you learn about the code and everything behind the scenes. Daley identifies the key characteristics of a successful iPhone game and introduces the technologies, terminology, and tools you will use. Then, he carefully guides you through the whole development process: from planning storylines and game play all the way through testing and tuning. Download the free version of Sir Lamorak's Quest from the App Store today, while you learn how to build the game in this book.Coverage includesPlanning high-level game design, components, and difficulty levels

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Sams Teach Yourself iPad Application Development in 24 Hours (Sams Teach Yourself -- Hours) Review

Sams Teach Yourself iPad Application Development in 24 Hours (Sams Teach Yourself -- Hours)
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Sams Teach Yourself iPad Application Development in 24 Hours (Sams Teach Yourself -- Hours) ReviewThis is an adequate book for an experienced programmer wanting an easy introduction to developing IOS apps. However, its content was already somewhat out of date when it was published in August, and is about to be seriously out of date within a matter of days when Apple introduces not just IOS 4.2 on the iPad, but XCode 4 on the Mac. The book covers XCode 3.2 and iPhone OS (now known as IOS) 3.2.
When I first received my review copy, I noticed that it was extremely similar to a similar SAMS book, Sams Teach Yourself iPhone Application Development in 24 Hours (2nd Edition) (Sams Teach Yourself -- Hours) by the same author along with a coauthor, Sean Johnson.Many chapters are copied nearly word for word. A lot of the flaws that I saw in that earlier book persist. The downloadable sample files are dated February 2010, before the iPad was even released ... and yet this book was not available until August 2010. A lot happened in the iPad world in those 6 months, and none of it is in this book, yet it is in books by other publishers who got their manuscripts to market faster.
Most examples from the earlier iPhone book are not truly redesigned to take advantage of the large iPad display, as is recommended by Apple to developers porting iPhone apps to the iPad. instead, the content is just spread out over the larger surface. The focus here is on development and not interface design / user experience, so I can only criticize the examples so much ... however, at least one truly designed-for-iPad sample would have made sense for this updated and repurposed book.
The Sams "24 hour" book series format can be seen as both a plus and a minus for a book such as this. The plus is that each "hour" is a digestible amount of content, possibly with exercises. The minus is that 24 such lessons is not quite enough to cover everything ... but it would be hard to have 28 chapters in a book that requires that there only be 24.
The book sets an impossible goal in the introduction: "No previous experience with Objective-C, Cocoa, or the Apple developer tools is required." But, prior programming knowledge is required as is reading various Apple documents or other books on Objective-C and more.
Page 7 of this August 2010 book says that "The specs of the [iPad's] processor will eventually become clearer, but are still mostly guesswork at the time of this writing." We cannot fault the author for completing his manuscript very early in 2010. We can, however, fault the publisher for not getting the book out the door until August when this sentence, and many others, just look silly.
Hour 1 leads the reader through joining the free Apple Developer program, but does not clarify the value and limitations of the iPad / iPhone simulator that is part of the developer tools. It very nearly pushes the reader into joining the $99 program which allows for testing developed apps directly on a connected iPad, describing provisioning and more. Much of the chapter assumes that the user has indeed joined the paid program, giving various steps that are inappropriate until an application has actually been developed. Instead, in my opinion, the reader should not be encouraged to part with $99 (and start the 12 month clock ticking) until he or she has actually developed something that it makes sense to run on a real iPad and not the simulator. Some readers may have plenty of fun just with the simulator and others may decide that iPad app development just isn't for them.
Hour 3 on Object-Oriented Programming and Objective-C claims that object-oriented programming is distinct from imperative programming, rather than a type of imperative programming. Then, he presents half a page in total in answer to the heading "What is Objective-C?" followed by "Now that you have an idea of what OOP and Objective-C are, let's take a look..."
In general, there are lots of typos, concepts presented before they are needed, and, in my opinion, lack of clarity on some of the concepts presented. For me, the writing style grates. Still, anyone with some programming background but new to IOS will benefit by more than the small purchase price. But, the similar book Beginning iOS 4 Application Development appears to be better organized, written and illustrated and is a bit more current and deep. No book at this writing yet addresses the big changes of IOS 4.2 on the iPad which arrives this month, or the nice improvements in development workflow in XCode 4 which also arrives soon. Both of these technologies have been available to developers for several months now; updated books should not be far behind. But, if you want to get started today, this or the other book mentioned above will get you off the ground.Sams Teach Yourself iPad Application Development in 24 Hours (Sams Teach Yourself -- Hours) OverviewThe clear, easy-to-understand tutorial for developers who want to write software for today's hottest new device: Apple's iPad! Figures and code appear as they do in XcodeCovers iOS 3.2 and upIn just 24 sessions of one hour or less, learn how to build powerful applications for today's hottest tablet device: the iPad! Using this book's straightforward, step-by-step approach, you'll master every skill and technology you need, from setting up your Xcode development environment to utilizing the full iPad screen real estate for touchable interfaces, integrating maps and media, to improving the reliability and performance of your software. Each lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success!Step-by-step instructions carefully walk you through the most common iPad development tasks.Quizzes and Exercises at the end of each chapter help you test your knowledge.By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.Printed in full color• Learn the features of the Xcode development suite• Prepare your system and iPad for efficient development• Get started fast with Apple's Objective-C and Cocoa Touch• Understand the Model-View-Controller (MVC) development paradigm• Implement advanced application interfaces with interactive widgets and web-connected interfaces• Enhance the user experience with popovers and other iPad-only UI features• Build interfaces that adjust to the iPad's orientation• Read and write data, and navigate it with table views• Implement media playback and recording capabilities • Integrate your software with the iPad's email, photos, iPod, and address book applications• Create map and location-based services• Sense motion with the iPad accelerometer input• Discover the tools for building universal iPad/iPhone/iPod touch applications• Distribute your applications through the App Store

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HTML, CSS, and JavaScript Mobile Development For Dummies Review

HTML, CSS, and JavaScript Mobile Development For Dummies
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HTML, CSS, and JavaScript Mobile Development For Dummies ReviewIf it were 2002, this book perhaps would be a fit. Great introduction of HTML 5 and CSS3 (and I mean Introduction). For a book just coming out: No mention of jquery, or any other framework that, yes are surfacing, but been around long enough for the author to know about them. Not even Dreamweaver's Jquery Mobile upgrade. Ordered several books this was the last to come. Like I said, the design elements are fitting for old school design. Sending back tomorrow?HTML, CSS, and JavaScript Mobile Development For Dummies OverviewLearn to build and optimize attractive, functional web sites for smartphones
Today, mobile devices outnumber desktop and laptop computers three to one. Skill in developing web sites that work on mobile devices is in demand, and this friendly, step-by-step guide shows how to build and optimize sites using HTML5 and other standard web development tools.Building web sites that work for all types of smartphones and tablets, including iPhones, iPads, Android devices, and BlackBerry devices is a skill much in demand as mobile devices outpace both desktop and laptop computers, and this book gets you started.
Guides you through creating and optimizing mobile sites with HTML, CSS, and JavaScript
Covers HTML5, WebKit extensions, platform variations, accommodating different browsers, security issues, and making mobile sites richer with Flash, graphics, and video
Includes code for differences in mobile app design and navigation, including touch devices

HTML, CSS, and JavaScript Mobile Web Development For Dummies makes it easy to start developing great sites for mobile devices.

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Sams Teach Yourself iPhone Application Development in 24 Hours (2nd Edition) (Sams Teach Yourself -- Hours) Review

Sams Teach Yourself iPhone Application Development in 24 Hours (2nd Edition) (Sams Teach Yourself -- Hours)
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Sams Teach Yourself iPhone Application Development in 24 Hours (2nd Edition) (Sams Teach Yourself -- Hours) ReviewThis book inspired me to write my first-ever review on Amazon (after being a customer since virtually day one). The reason I was so "inspired" is that this book has some real problems. If you are not a reasonably accomplished programmer in other languages/platforms, stay clear. Typos, omissions and flat-out wrong code abound. I downloaded the errata and that doesn't even cover it all. My book is full of notes. Chapter 16 seems to be particularly bad. For example, they have you enter:
newCard.question = thisQuestion;
When the correct code is:
[newCard setValue:thisQuestion forKey:@"question"];
The other problem I have with it is that the authors (particularly whoever wrote the first 14 to 15 chapters make horrible variable and object naming choices. Sometimes the only difference between the type and the instance is a difference in capitalization:
int Int;
Not an actual example (don't care to go through the book to find a real one) but they are all over the place.
An extension of this is when they use similar names for different things and get them confused. For example: "wrongCount" and "wrongCounter".
They also call out for editing the wrong files at times and even confuse prior chapters' projects with current projects. Probably a cut-and-paste thing while writing.
There's a real difference in style between the two authors. Starting around chapter 14/15 the tone and approach changes. The second author tells you to "right click" all the time...when Macs don't have but one mouse button. Lucky for me the first thing I do to a Mac is throw away the useless mouse and replace it with a Logitech trackball...so, in my case, right-clicking works just fine.
I am just getting past chapter 16 and I will finish the book but it made me so angry for wasting so much of my time that I had to post a review.
Should you buy it? I don't know. If you are an accomplished programmer you might look at the above problems as an opportunity to learn more because of having to debug the code and figure out where they screwed-up. That's how I am taking it. I don't like it because I wanted to push through this book quickly and move on to more advanced books, but you play the cards you are dealt. Happy debugging!Sams Teach Yourself iPhone Application Development in 24 Hours (2nd Edition) (Sams Teach Yourself -- Hours) OverviewSams Teach Yourself iPhone® Application DevelopmentSecond EditionJohn RayFigures and code appear as they do in XcodeCovers iOS 4.0 and up, and iPhone 4Additional files and updates available onlineIn just 24 sessions of one hour or less, learn how to build powerful applications for today's hottest mobile device: the iPhone! Using this book's straightforward, step-by-step approach, you'll master every skill and technology you need, from setting up your iPhone development environment to building great user interfaces, sensing motion to writing multitasking applications. Each lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success!Step-by-step instructions carefully walk you through the most common iOS development tasks.Quizzes and Exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.Printed in full color—figures and code appear as they do in Xcode Covers iOS 4.0 and up Learn the features of Xcode 3.2 and Interface Builder Prepare your system and iPhone for efficient development Get started quickly with Apple's Objective-C and Cocoa Touch Understand the Model-View-Controller (MVC) development paradigm Design highly usable applications with interactive widgets and web-connected interfaces Use Table views to navigate structured data Build rotatable and resizable user interfaces Read and write data and create System Setting plug-ins Use the iPhone's media playback and recording capabilities Create map and location-based (GPS) services Sense motion and orientation with the iPhone's accelerometer and the iPhone 4 gyroscope Create universal applications that run on the iPhone and iPad Write background-aware multitasking applications Distribute your applications through the App Storehttp://teachyourselfiphone.com

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The Business of iPhone App Development Review

The Business of iPhone App Development
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The Business of iPhone App Development ReviewIn order to get a jump on this a few weeks ahead of print, I got the e-book version direct from Apress.
And what a treasure trove of great ideas & resources it is! Anyone interested in the business side of doing iPhone apps (and indeed, mobile apps in general) will find a lot of valuable info here.
In fact, this has to be one of the most comprehensive surveys of information & hard-won wisdom in the entire mobile sector (and much of this knowledge could certainly be applied to other platforms as well).
The author(s) cover an array of different topics, including:
- doing effective market research
- a great section on intellectual property and legal issues
- user interface design tips
- pricing strategies and case studies of different business models
- methods of distribution
- how to write an effective press release
- savvy marketing via web, blogs, Facebook, Twitter, et al
- and more ...
Moreover, they've have mapped out the chapters to correspond very logically into Planning / Development / Release phases ... and most importantly, the content consistently exudes experience and insight.
So, bottom line: I'd say this title is a no-brainer for anyone serious about doing business in the still-nascent -- and largely uncharted -- mobile space.
And as for me, I'm especially looking forward to perusing this little gem even more ... on my shiny new iPad. :)
Sweet!
~~~
Apress has created a number of great titles in just the past year or so, and if this is any indication of what's to come, they'll continue to be a preferred vendor for this kind of informative content.The Business of iPhone App Development OverviewThe Business of iPhone App Development is the book every iPhone and iPod touch developer NEEDS to own to maximize their chances for success on Apple's iTunes App Store. This is the only guide devoted just to the business aspects of developing great iPhone.

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The Business of iPhone and iPad App Development: Making and Marketing Apps that Succeed Review

The Business of iPhone and iPad App Development: Making and Marketing Apps that Succeed
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The Business of iPhone and iPad App Development: Making and Marketing Apps that Succeed ReviewAs an independent developer I came across the first edition of this book while browsing Barnes and Noble. It seemed like something I should read, although like most developers the thought of devoting time to learning about best business and marketing practices was about as exciting as washing socks. Consequently I barely looked at the book as it gathered dust on my shelf. Fortunately this updated and expanded edition came along just before I embarked on my first serious paid app development project. The first 8 pages alone made it clear to me how much more there is to developing and selling a successful iOS app than I would ever have imagined. I figured if I developed a great app and did some cursory marketing via forums, blogs etc that from there word of mouth would get the rest of the job done for me. I was wrong. WAY wrong.
This book should be considered a must-have for any iOS dev - independent or otherwise. It takes you from pre-development planning (that's right - you've already missed some opportunities if you have blindly begun development without considering some of the tips provided here) through intellectual property protection, in-app social marketing, pricing strategies, advertising etc. to app submission, release and ongoing marketing. The content of this book not only helps you to market your app but it also informs your design decisions so that your app helps to sell itself. Yes - there is additional work required beyond the coding we prefer to focus on, but it is this additional effort that enables us to take advantage of all that hard work creating our apps. Buy this book and read it before your project begins. It will open your eyes and undoubtedly help you succeed.The Business of iPhone and iPad App Development: Making and Marketing Apps that Succeed Overview
The phenomenal success of the iPhone, iPad and the iPod touch has ushered in a "gold rush” for developers, but with well over 300,000 apps in the highly competitive App Store, it has become increasingly difficult for new apps to stand out in the crowd. Achieving consumer awareness and sales longevity for your iOS app requires a lot of organization and some strategic planning. Updated and expanded for iOS 4, this bestselling book will show you how to incorporate marketing and business savvy into every aspect of the design and development process, giving your app the best possible chance of succeeding in the App Store. The Business of iPhone and iPad App Development was written by experienced developers with business backgrounds, taking you step-by-step through cost effective marketing techniques that have proven successful for professional iOS app creators-perfect for independent developers on shoestring budgets. No prior business knowledge is required. This is the book you wish you had read before you launched your first app!

What you'll learn
Analyze your ideas and competition, and identify your audience to evaluate sales potential.
Protect your business and intellectual property and avoid potential legal hassles.
Transform your iOS app into a powerful marketing tool.
Build synergy with in-app cross-promotion and social media, and Apple's Game Center.
Utilize revenue-generating business models such as in-app advertising and In-App Purchase. Includes extensive coverage of the iAd framework and the Store Kit API.
Improve usability and implement effective testing.
Create a pre-release buzz online with Twitter, Facebook, blogs, and a dedicated website.
Successfully navigate the App Store submission process.
Execute a post-release marketing strategy with press releases, app reviews, promotional sales and giveaways.

Who this book is for
This book is for any developer looking to build a successful business selling iPhone, iPod touch, and iPad apps in Apple's iTunes App Store. All the code examples included in this book can be downloaded from http://iphonebusinessbook.com/.

Table of Contents
Seeing the Big Picture in a Crowded App Store Marketplace
Doing Your Homework: Analyzing iOS App Ideas and Performing Competitive Research
Protecting Your Intellectual Property
Your iOS App Is Your Most Powerful Marketing Tool
Social Inception: Promoting Your Apps Within Apps
Money for Nothing: When It Pays to Be Free
Monetizing Free Apps with iAd and Other In-App Advertising Opportunities
Exploring the Freemium Model with In-App Purchase
Testing and Usability: Putting Your Best Foot Forward
Get the Party Started! Creating a Prerelease Buzz
Keys to the Kingdom: The App Store Submission Process
Increasing Awareness for Your iOS App
Online Resources for App Research and Marketing


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The Complete Idiot's Guide to HTML5 and CSS3 Review

The Complete Idiot's Guide to HTML5 and CSS3
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The Complete Idiot's Guide to HTML5 and CSS3 ReviewI started out with HeadFirst HTML with CSS and XHTML by Freeman and Freeman. If you read the reviews of that book, you will see that it gets great reviews and among those reviews is the comment that people with no prior knowledge of coding are able to code both HTML and CSS after reading that book, which was true for me as well. But the book was published in 2006 and while the concepts remain quite valuable, HTML 5 and CSS 3 have new features and in some cases, different rules.

The Complete Idiot's Guide to HTML 5 and CSS3 has been an excellent follow-up to update what I learned from the Head First book. This new title is not impenetrable for a beginner, but I think it would be tremendously helpful to have some prior exposure to HTML (even a little) so that terms such as 'document type declaration' don't throw them. The pace might be a slight bit fast and one might lack a little bit of the 'why you do things' if it's the very first HTML book that one reads. If that were descriptive of me, I think I'd still be happy with purchasing this book, though.
I found the book to be pleasant reading, relatively quick reading, and surprisingly thorough--not to mention that it is quite within my budget, unlike some of the other choices that I might very much like to have but would pretty much take up my book budget with a single purchase. It was efficient in its presentation, not deviating to unrelated humor, personal stories, or other types of content that I prefer not to invest time in.
This book is ideal for a layperson or an interested person who has a bit of prior knowledge of HTML (such as understanding what 'head' and 'body' tags are; what an 'unordered list' is, etc, and who has some idea of how the items that one sees on a page relate to the code) and who wants to update their knowledge specifically to the new HTML5 and CSS3. There were a couple of things I had to read twice but as someone who works in a very different field, I still followed it quite easily--more readily than most books in this subject area. After devoting perhaps two thirds of a day to this book, I feel fairly ready to take advantage of the new features.
Those who spend their entire workdays designing web pages might find this book is not quite as technical or in depth as they would ultimately want although it still might work well for a quick and pretty good orientation to HTML5 and CSS3. For the price, you really can't go wrong. For an absolute beginner, supplementation with something that had more pictures (or even the 'Head First' book, which is still quite good) might be the best bet; for someone like me with a little experience and no desire to become a fulltime designer, this book is all I need and was a good match for the amount of money I was willing to spend; for someone who designs full time, there might be an interest in adding additional books that most of us wouldn't find intuitively easy to consume.
This was a great choice for me, though, and I am pleased at how much I learned and how painless it was to learn.The Complete Idiot's Guide to HTML5 and CSS3 OverviewCreate dynamic, interactive websites with HTML5 and CSS3HTML5 and CSS3 are the newest revisions of the primary standards for structuring and styling web content - major updates that enable designers and developers to streamline source code and publish more dynamic, interactive content without having to learn complex scripting languages.The Complete Idiot's Guide® to HTML5 and CSS3 provides both new and existing web developers the tools they need to code and design the web content that people increasingly expect to experience when they surf the web. Even better, you learn HTML5 and CSS3 in the context of building a website with a content management system (CMS), such as WordPress. You can then apply your knowledge of HTML5 and CSS3 to customize your site, instead of starting from scratch. You discover how to:
Design and maintain a website using web-based tools instead of a complicated HTML editor.
Code pages properly using the new HTML5 structure tags, including , , , , , , and the simplified tag.
Embed audio and video using the new HTML5 and tags.
Apply a CSS theme to format pages, and customize the theme using CSS3 styles.
Use CSS3 to round box corners and make images and backgrounds more or less transparent.
Take full advantage of new CSS3 transformation and animation features to animate objects on a page, create image rollovers, and build your own drop-down menus.
Test and fine-tune your site to make it load faster and look just right.
Perform an SEO audit of your site and keyword-optimize your site's content.
The Complete Idiot's Guide® to HTML5 and CSS3 features:
16-page color insert
HTML5 Quick Reference
CSS3 Properties and Values Quick Reference
HTML Special Characters and Symbols Quick Reference
Speak Like a Geek Glossary


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Unlocking Android: A Developer's Guide Review

Unlocking Android: A Developer's Guide
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Unlocking Android: A Developer's Guide ReviewThis is a must have book for anybody doing Android development. It is definitely targeted at developers who are new to Android -- which describes most Android developers out there given what a new platform it is. However, the level of depth on many topics and the clarity provided behind many key concepts in Android are so well done that this book will benefit anyone working on Android applications.
The book is divided into three sections. The first section is called "What is Android? -- The Big Picture." I have to admit, I thought this might be fluff, but it is definitely not. The overview is good, but what the real value is the explanation on getting your development environment setup. This is something that many books fail to mention at all, as it can be a tricky topic to illustrate in a book. It is well done here, and can definitely be a big time save for new developers. More of this kind of "how to" material is also presented in the appendices.
The second part is called "Exercising the Android SDK" and is the real meat of the book. It takes a very practical, top-down approach to Android application development. It starts off by explaining UI concepts, then intents and services. It then dives into excellent detail on some of the key aspects of mobile application development: working with data, using the Internet, telephony, notifications, graphics, multimedia, and GPS. I would recommend that you immediately read the chapters 3-6 (UI, intents, services, data management, Internet) as these are really the building blocks of any mobile app that is not a game. The other chapters are great too, but you can probably read them as needed. Maybe you don't need GPS today, but need it three months from now. Just read chapter 11 at that time, and you will have no problem. The chapters are self-contained enough for this, while there is still a nice flow of thought between them as well.
The last part of the book is called "Android Applications." It starts off with a very nice example of creating a very "full" application. It really drives in all of the previous material, and is a veritable cookbook of sample code. There are a lot of clever little things you might want to do in your application that you can find an easy to follow sample of in this chapter. I found myself thinking "oh I'm going to rip this off and re-do some part of an existing app." The last chapter is title "Hacking Android" and is all about writing an application in C to run "closer to the metal" on Android. This is probably not that useful to most developers, but I imagine it would be invaluable if you actually did need to do something like this. If nothing else, it is a good read and reveals fascinating aspects of Android's internals. It certainly demonstrates the technical mastery of the authors.Unlocking Android: A Developer's Guide Overview
Android is a free, open source, Java-based mobile platform developed by Google. Unlocking Android prepares the reader to embrace the Android mobile platform in easy-to-understand language and builds on this foundation with reusable Java code examples. It's ideal for corporate developers and hobbyists who have an interest, or a mandate, to deliver mobile software.

The book first covers the big picture so the reader can get comfortable with the Android approach to the mobile applications. Then the reader learns to apply Android by following the many practical examples. The book concludes with two deep and hands-on examples.

Unlocking Android addresses the Android application framework, its graphical capabilities and media support, data storage, communications capabilities, phone interactions, and notifications.

Unlocking Android covers Android SDK 1.x


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HTML5: Up and Running Review

HTML5: Up and Running
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HTML5: Up and Running ReviewI must say: I enjoyed going through this book. It is written in an opinionated and slightly irreverent style, so I found it a mildly amusing read.
That being said: why do people buy a book on HTML5? Some would like to have a good in-depth reference on the ins and outs of the new language. Well now - that's not this book. Others might be new to web development and think learning HTML5 would be a good starting point. While they are right that HTML (5 or 4) is the place to start, this book surely isn't.
There's some depth when it comes to background, but much less when it comes to HTML5 itself or how to use it. True, the tag and geolocation are covered pretty much in detail, but the author made some hard to defend choices in spending his paper estate.
HTML5 gives us no more than a handful of new tags, still some of those ( and , for example) are simply mentioned once and that's that. No examples, no advise on where to use them, nothing on browser support. Yet the book takes five pages at the start to tell the story of how the img-tag came into being some 15 years ago. Again, mildly amusing, but probably not the reason you are thinking of buying this book.
Another example: there are 10 pages with a primer on audio and video codecs, plus another 19 (!) detailed pages (with lots of screen shots) on how to use a number of specific and probably soon outdated software tools to encode video for the web. All fine for those who are completely new to video encoding and believe a book on HTML5 should be the starting point for that. But when it comes to the actual tag (under the aptly named heading "At Last, the Markup"), this consists of a meager 3 pages that include a statement like this:
"The element has methods like play() and pause()".
Huh? "Methods like"? So which other methods are there? And how and where would I use them? Are these standardized across browsers? Where can I find more about them? Any example, maybe?
If you think these are the kind of questions a book on HTML5 should answer, you are out of luck. The above sentence is all the information on this particular topic you are going to get. Not a word about implementing these methods, or on how to style the browsers' native video controllers that come with HTML5 support. There are a good number of external references for information on things like Unicode, codecs and video containers, and some useful scripts, but not a word on how we can get the information on how to control and style the tag. Maybe the logical conclusion would be: in another book on HTML5, perhaps?HTML5: Up and Running Overview
If you don't know about the new features available in HTML5, now's the time to find out. The latest version of this markup language is going to significantly change the way you develop web applications, and this book provides your first real look at HTML5's new elements and attributes.

Even though work on HTML5 is ongoing, browsers such as Safari, Mozilla, Opera, and Chrome already support many of its features -- and browsers for smart phones are even farther ahead, especially iPhone's MobileSafari browser. With HTML5: Up & Running, you'll learn how this new version enables browsers to interact with JavaScript much more easily than before. You'll also learn how HTML5 can help you develop applications that:

Display video directly in the browser, without having to rely on plugins
Work even when a user is offline, by taking advantage of HTML5's persistent storage
Offer a drawing canvas for dynamically generated 2-D graphics

This concise guide is the most complete and authoritative book you'll find on the subject. Author Mark Pilgrim writes the weekly digest for the HTML5 Working Group, and represents Google at conferences on HTML5's capabilities. Stay ahead of the curve. Order a copy of this book today.


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ANDROID A PROGRAMMERS GUIDE Review

ANDROID A PROGRAMMERS GUIDE
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ANDROID A PROGRAMMERS GUIDE ReviewI had fairly low expectations from this book as the API is still in a state of flux, so if some of the examples needed tweaking that would have been alright. However, I could not even find any example code on the book's website as advertised on the back cover. This is a 400 page book so I expected to get at least some useful material from it, but the author does not even get past Hello World until over 100 pages. The material after that consists of repetitions of trivial code additions followed by regurgitation of the source. It would appear that the author was just trying to increase the page count with no real valuable content. There is no in-depth discussion of what Activities, Intents, etc. actually are or how they work. After this poor experience I went back to the online help and am finding it vastly more thorough and helpful. I would not recommend this book for any level of developer.ANDROID A PROGRAMMERS GUIDE Overview
Master the Android mobile development platform

Build compelling Java-based mobile applications using the Android SDK and the Eclipse open-source software development platform. Android: A Programmer's Guide shows you, step-by-step, how to download and set up all of the necessary tools, build and tune dynamic Android programs, and debug your results. Discover how to provide web and chat functions, interact with the phone dialer and GPS devices, and access the latest Google services. You'll also learn how to create custom Content Providers and database-enable your applications using SQLite.

Install and configure Java, Eclipse, and Android plugin

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